Cyberpunk 2077 was announced all the way back in 2012, and for years we only heard scraps about CD Projekt RED’s open-world sci-fi RPG. All combined, though, the past six years of interview snippets paint Cyberpunk 2077 as a behemoth of a game, even bigger that The Witcher 3. Now we’ve finally seen it, and it looks awesome.
During E3 2018, we were among the first to sit down and watch an hour-long demo that showed off a dizzying variety of Cyberpunk’s systems, character progression, and combat. It was a stunning introduction to a world that we cannot wait to explore in greater detail. Here’s what we learned, plus everything else we know about Cyberpunk 2077.
What is Cyberpunk 2077’s release date?
CD Projekt has mostly stuck with the “when it’s done” line, but we know that it plans to release Cyberpunk 2077 between 2017 and 2021, along with another, still unannounced RPG. Our guess, then, is that Cyberpunk 2077 will release in 2019.
This is backed up by comments from a March 2017 financial results conference during which CD Projekt developers said that progress on Cyberpunk is “quite advanced.” That said, the “when it’s done” motto is something CD Projekt is serious about (recall it delaying The Witcher 3). We could be looking at 2020, or even 2021.
Is Cyberpunk 2077 an FPS?
Dare we say that Cyberpunk 2077 is a first-person shooter RPG? We dare. Though cutscenes and driving sometimes switch to third-person, Cyberpunk 2077 involves a lot of first-person shooting. With guns. Lots of guns. It’s chaotic and fast-paced, but was less aggressive than, say, Doom. During a firefight in the opening moments of the demo, V, the main character, ducked and peeked around cover to spray a gang of organ scavengers with bullets from her automatic pistol. Like Destiny 2, numbers indicating damage dealt exploded with each landed shot—but enemies didn’t feel like bullet sponges. We also love how agile V can be.
Though there’s supposedly quite a bit of variety in what abilities V has, in this demo she was an agile cyberninja. She could run and slide to cover and also trigger a slow motion bullet-time mode. She also had a quick dash that let her burst in a specific direction. When bullet-time and this dash were combined, she could quickly flank enemies and deliver fatal killshots.
We also saw a ton of cool weapons, and yes, there are weapons other than guns, though again, there are a lot of guns. A street-modified Tech Shotgun could penetrate cover and enemies, which was a deadly combo when paired with V’s upgraded optic implant that could show her enemies through objects. A Smart Rifle takes all the skill out of shooting by firing bullets that track enemies. You merely aim in their general direction and it’ll lock onto multiple targets and fire bullets that automatically track their intended targets.
So while of course this is still a CD Projekt open-world RPG, with all the expected trappings like exploration, dialogue, skills, and so on, it’s also a shooter, in first person.
Does Cyberpunk 2077 have character creation?
Yep. During the demo we got a quick peak of the character creation screen, which starts with choosing your sex. From there, you can customize hair, tattoos, and clothing. It doesn’t look like you can change your character’s bone structure, though—no deep menu of facial feature sliders here.
You can also change your stats. There are basics like Strength and Intelligence, but also a ‘Cool’ stat that perhaps maps to charisma or one’s ability to handle stress. The full list from what we saw in the demo: Strength, Constitution, Intelligence, Reflexes, Tech, Cool. Notably, there are some important stats from the tabletop Cyberpunk not represented here, like Empathy. More on why that’s significant below.
Will there be romantic relationships?
Also yep. Like in The Witcher 3, you’ll be able to pursue romances as V. Because Cyberpunk includes character creation, these romance options will be more diverse than they were in The Witcher series.
“There are a lot more options. You know, you’re defining your own character here, which means defining their sexuality any way you want,” quest designer Patrick Mills said in an interview with Game Informer. “With Geralt, you had a character whose sexuality was very well defined by the novels and the short stories and the previous games. But in this one, it’s up to you to decide. We’ve got NPCs that are gay, we’ve got NPCs that are bi, we’ve got NPCs that are straight, because we want them to feel real and that they have preferences as well.”